Sunday, September 28, 2008

Mega Man 9 Thoughts

I downloaded the Mega Man a few days ago. I've been a Mega Man fan for a while, starting with the X series in the glory days of the SNES. I also loved Mega Man Legends, and messed around a little with the Z series. But I had never really played through the classic mega man series untill now. I was a little nervous because I had read a lot about the INSANE!!@!#!$E difficulty of the old NES mega mans, and how this one was supposed to be that hard. However, I found this not to be so! The first play through took a couple of hours, and I recentlly went through again in 59 minutes. However, the game is all sorts of fun. Simple but solid mechanics, some very clever level elements ( fav is probably the zero-g part in one of the willy levels), and some very catchy 8-bit music. I can't seem to get Tornado Man and Galaxy Man's themes out of my head! Having beating it, I'm still interested in going back and try to get on the online leader board for a time-attack. I'm way off, some 30 seconds behind the top scores, but I'm hopefull. Overall a fun little game, worth the 1000 wii points that it cost. However, the way Capcom is doing this expansion crap is terrible. They are seeling new game modes and charcters in little $3 (I think) packages each. So dish out some money for hard mode, some money for protoman. That's no way to do that! Updates like that should either be free or all of them together for a small price, but not piece by piece. Valve does a great job a adding significant updates to it's games without charging, and each time they bring in new players to the game. Burnout paradise just released a whole new motorcycle addition to the game free. But selling a game and then selling you parts of it that should of just been in it in the first place is lazy and bad to the consumer. Go play TF2, Capcom.

No comments: