Wednesday, October 15, 2008

Sunday, September 28, 2008

Finally! Science has allowed me to make shitty webcomics.



Mega Man 9 Thoughts

I downloaded the Mega Man a few days ago. I've been a Mega Man fan for a while, starting with the X series in the glory days of the SNES. I also loved Mega Man Legends, and messed around a little with the Z series. But I had never really played through the classic mega man series untill now. I was a little nervous because I had read a lot about the INSANE!!@!#!$E difficulty of the old NES mega mans, and how this one was supposed to be that hard. However, I found this not to be so! The first play through took a couple of hours, and I recentlly went through again in 59 minutes. However, the game is all sorts of fun. Simple but solid mechanics, some very clever level elements ( fav is probably the zero-g part in one of the willy levels), and some very catchy 8-bit music. I can't seem to get Tornado Man and Galaxy Man's themes out of my head! Having beating it, I'm still interested in going back and try to get on the online leader board for a time-attack. I'm way off, some 30 seconds behind the top scores, but I'm hopefull. Overall a fun little game, worth the 1000 wii points that it cost. However, the way Capcom is doing this expansion crap is terrible. They are seeling new game modes and charcters in little $3 (I think) packages each. So dish out some money for hard mode, some money for protoman. That's no way to do that! Updates like that should either be free or all of them together for a small price, but not piece by piece. Valve does a great job a adding significant updates to it's games without charging, and each time they bring in new players to the game. Burnout paradise just released a whole new motorcycle addition to the game free. But selling a game and then selling you parts of it that should of just been in it in the first place is lazy and bad to the consumer. Go play TF2, Capcom.

Running Man

As part of my apartments tradition of watching an Arnold movie every Saturday, we watched "The Running Man". The impressive thing was how impressed I was by this movie! Sure, it was a somewhat campy 80's action film with some terrible (amazing) one liners from Arnold, but the message it sent seemed somewhat relevant to today. In a short 101 minutes, it painted a somewhat believable dystopia, showing the ridiculousness of how governments can take media, information, and television to control opinions of the masses. You get somewhat creeped out watching those people cheering for the death of Arnold's character, who they beleive murdered innocent people. Makes you wonder just to what degree this goes on today in America. Wouldn't be that far of a stretch to say it does. Also, the way the "stalkers" reminded me of mega man villians was awesome. Also awesome if the fact that I know now that The Fury in Metal Gear Solid 3 was most likely completley based of Fireball from this movie. Overall, a good watch.

Sunday, September 21, 2008

Lose Lose?

If everything is within a product of former cause and effect, and causality reigns over all, then free will is an illusion.

If there are things that happen indeterminately, then we may have free will. But even if our choices are not determined ahead of time, for every choice we make there are millions more outside of our control. Chance would still play a much more significant role in shaping our lives, as the impact from the decisions that we make would be distilled in a much greater volume of chance.

So what is worse, to know everything that will happen to you is the product of all previous events or that what will happen to you is essentially the product of many previous events outside of your control?

Monday, September 8, 2008

Shift in Momenteum!?

Readers, it is with great thought that I have decided to change the focus of this blog. And readers, it is with little thought that I don't know what that focus will be yet. It has occurred to me that this blog's purpose of discussing issues in the video game industry is redundant. By going to Kotaku, Joystiq, and other well-written gaming blogs you will be getting essentially the same ideas. So it is time I branch out into my own little niche, something interesting and insightful in which to share with the masses. So after some soul searching, I will return to this blog with a new direction, new energy, and as Howard Dean said, " We're going to Washington D.C. to take back the White House!!!!! YYYYYAARRRGHHH!H!H!!!!!"

Tuesday, July 22, 2008

Blah blah blog

Hello, constant reader ( I can steal things from Stephen King ).  It's been a long time, and excuses aside, it's good to be back for more mispelled insights into games! First and most important is

METAL GEAR SOLID 4 REVIEW!!!!!!!!!!!1!1!!oneoen!!!

To be blunt, MGS4 was a solid (lol) dissapointment.  Where to start?  Gameplay wise, everything has been finally been tuned to a pretty solid (lol) control scheme.  No more ackward camera angles, tricky first person shooting, or pausing to change camoflauge, it's all been streamlined.  But here is the crazy shit: There is not much gameply.  I went through the game in about 16 hours, and G-d knows how much of that was cutscenes.  At least 3 I'm thinking, probably more.  And what was there fealt very unsatisfiying to play.  The sneaking portions and level design were simply not as fun and feel thought out as in previous installments.

Then there was the cutscene half of the game.  The series has always been praised for having complex themes, ideas, interesting charecters, and near movie like presentation.  While the game is graphiclly stunning, and it is very cinematic like a movie, it is not a very good movie.  The concepts that are introduced are never really developed, and the charcteres are not very fleshed out.  

So this games seems to have to parts; the movie half and the game half.  The movie part was poorly executed (apart from some amazing fight scenes) and the game half was lacking.  Overall, I really don't understand how this game could be rated 10 from Gamespot.  I used to trust them for reviews, but now I'm not so sure.  And this isn't because we disagree on one game, it seems latley like the site has simply been going downhill.

In other news, there is a sweet little racing game called Trackmania: Nations Forever the can be played free on Steam.  It's like a cross between hotwheels and... actually cars.  The result is a fun filled and easy to get into game with a great custom track builder.  I am proud to mentions that I am currently ranked 15th!!!!! in Missouri!  So suck it you meth heads.

Friday, July 4, 2008

Games, Games

Devoted readers, it has been a while since the last post, and I apoligize, though I have been told "it's too late".  But big news in the gaming department!  I broke down finally and got a PS3 with Metal Gear Solid 4, which is pretty amazing.  There have been some shortcoming in the game, but expect a full critque later once I finish.

Also I got back into Phantom Brave, a really deep and crazy game that always gets me hooked and playing for hours.  How can you not love going through the whole game power leveling a slime weilding a fish?  Yeah, it's pretty sweet.

Right now I am at a LAN party, playing some cood Counter Strike Source and TF2.  An updated and more fleshed up post well come shortly.  Untill then, flare gun kills are hillarious.

Wednesday, June 18, 2008

Freeware Review: Slash the building



Every once in while, when I'm burnt out after playing some huge, 70 hour long game or if I am in a rut between games, I'll cruise the internets for freeware.  Looking in my modest freeware game folder today, I found an old favorite, Slash the building.

The premise is simple:  Buildings are falling on top of you, and you have to slash them with your sword before your crushed to death.  You can jump up the falling buildings, block, and execute as special attack that will clear the screen of the current buidling.  The game is deceptivley fun, and very simple.   Jump, slash, block, repeat.  But what really makes it worth it is the second level, were you must fight off giant statues, lighting bolts, volcanoes, and finally the moon instelf.  It makes for a crazy, energetic struggle for survival that took my months to finally overcome.  Now it's not that hard, and there are those of you our there who have beatn I Wanna Be The Guy, but if you want to impress your friends with a crazy over the top freeware game, or looking for a quick ten minutes of fun, check it out.

Monday, June 16, 2008

On the next generation of consoles.

This came up the other day when, after having booted up the old Dreamcast for fun, a friend of mine commented something to effect of "There is really no need for better graphics than these."  This got me thinkin'.  With the launch of the Wii, PS3, and Xbox 360 now well behind, in a year or two we will inevitably start yearing talk about the PS4, Wii 2, or whatever.  But where do we have to go?  Most of the steps in consoles to this point in time made sense:  We moved to machines that could support larger and larger game worlds, jumper from 2D to 3D gaming, gained online capabilites, cinematic cutscenes, and now pretty life like graphics.  So what's going to be the point of the next console?  It seems to me that at this point, better graphics is the only real thing to add on to it, and this won't lead to any new innovation's in gaming.  Before 3D graphics greated many new genres of games, internet let us play in different ways, but now better graphics will just make developing games that much more expensive and lead to no new fun ways to play.  The Wii came out and went with a gameplay-not-graphics approach, and going in that direction of new creative ways to play games could lead to innovation and some new gaming experiences, but if Sony and Microsoft are simply going to make a console with more power and more media playign crap the next time around, then maybe we should just keep what we have as consumers and tell the video game industry that we will upgrade when there is good reason too, not just automaticlly every 3-4 years.  Will this happen?  The answer is of coure "super-duper unlikely".  It be nice to break free of the almost mandatory console cycle, but I suppose we must watch and see what happens.

Saturday, June 14, 2008

Psi-ops vs Chrono Chross? (as if that makes any sense)

Recently I downloaded Psi-ops: The Mindgate Conspiracy for the PC since it is now free (free!) to get at Filefront.  I've been a big fan of this game since I bought it out of the bargin bin for the PS2.  I don't think it ever got the attention it deserved.  Sure, it's story was as good as Spiderman 3, but for a PS2 game it's cutscences looked pretty good and the moddeling was also near Metal Gear level.  But Psi-ops is all about the gamplay.  It was perhaps the first game I played with physics in it, and let me tell ya, making up enemies and throwing them into furnaces, explosives, walls, off cliffs, other enemies, or glass is immensley fun.  Realy the only bad part of the game is it's terrible storyline.  I mean the main plot twist involved an evil twin sister, but that can be easily forgiven for the ability mind control a sniper, have him pick off his friends, then forcing him to jump off the roof.

I bring this up because recently I gave up on playing Chrono Cross, a criticlly claimed JRPG for it's good characters, story, and presentation.  I tried to get into the game, I really did, but after getting through maybe 15 hours of the game I stopped, and I'm the kind of guy who hates not finishing a game I started.  What got me off the game was the extreme lineality of the not only the story but the combat as well.  I just did not feel part of the game at all, but rather I was wheeling around the protagonist from point to point, watching as they, not I, progressed the story.  This is the sort of thing I can forgive, but the battle system wasn't interesting enough to allow it.  Sure, you have lots of different elements (hint: Materia) that you equip and use for magic, and some different items, but it comes down to plasting the opponets with the appropiate color magic and praying your normal attacks hit to build back up magic to cast.  This is every battle pretty much, and it too is repetitive and boring.

This is interesting because a renowned, amazingly crafted game like Chrono Cross, has, essentially, been betten out by Psi-ops, in my mind.  Crazy!  Maybe.  I think it is because Psi-ops is so much more interactive.  Chrono Cross is art in a way;  gorgeous background, amazing music, but I don't feel like I'm really playing much when I put up that old disc.  In Psi-ops I actually interact with the game world, I'm pushing the buttons and moving the protagonist myself to do everything he needs to do.  No I don't really drive the story, but in between the cutscences I control the show.  In Chrono Chross, I don't know if I ever really did.

Street Fighter 2, 2 (a.k.a IV)

Like most, when I first saw the teaser trailer for Street Fighter IV I was all like "that looks pretty tight! A cool, new, updated look for one of my old favorites!  Woo!".  Then they showed us gameplay footage like this.

I have been a Street Fighter fan since I first played Street Fighter 2 for the SNES in my friend's Zack's basement.  Street Fighter 2 was really fun, had a lot of cool moves characters, and fast paced.  The next game I played was Street Fighter Alpha 3, which was a great addition to the series.   Tons of new characters, the different "isms" offered a variety to gameplay, though still at it's core very similar.  Then Street Fighter 3 came out and the community sort of split in half; some loved the new gamplay mechinics (parrying) and some were pissed because Guile wasn't in it.  I love it.  They actually changed things up, changed the the style of the game, and had more new characters than old, making it more interesting than watching Dhalsim using Yoga flame for the millonth time.  

The terrible thing about 2d fighters now a days is there is very little room for innovation.  Between the Street Fighter, King of Fighters, and other series the 2d fighter was beaten to death long ago.  Sure, games like Guilty Gear brough some spice back and mixed it up, but ultimatley I feel as if there is no where for the genre to move to. There is only so much you can do with super moves, blocking, combos, and a 2d plane.  

So what we find here is that the newest game in the beloved series is a step backwards.  The developers went back to the memories of Street Fighter 2, using the same costumes, the same characters, and what looks like the same movesets as well.  How can people really look foward to this game?  What happened to innovation?  This horse has been beaten and shoryuken'd to death!  I know however, there are a large chunk of fans out there that want this.  They want to sit down and have characters they know, and QCF,QCF,P better be a Shin Hadouken, god damnit!  Capcom is clearly appealing to their fanbase, which I suppose is economicly wise.  I just wish they wouldn't.

Friday, June 13, 2008

An experiment begins

Hello, Constant Reader, it seems I've started a blog.  Part therapy, part fun, this space will be used to both practice writing a little something every now and then (maybe learn to talk about things interestingly?) but to also put down my thoughts on video games of various sorts and the gaming industry.  Gaming has always been a means of identity and favorite past time of mine, and something I spend a good amount of my life persuing and enjoying, so I extend that to here.  This makes it basiclly like a Xanga I had back in high school, but because this is clearly labeled as a blog I feel slightly better about it.  Look foward to gaming insights, more or less insightful, in the future!

LOL

My first post to test out this crazy blogging interface.  Have I gone viral yet?